Greetings! This week has been a flurry of activity. The main focus of which has been setting up the Fringe Planet webshop. Which I was really hoping to launch today – but alas, I’m waiting on some things to get done by a 3rd party, which means I’ll have to unveil it next week instead.
So the Kickstarter ended last week. But things have been all go here! There has been a lot of work behind the scenes on with goals related to Fringe Planet and continuing development on it. It has been a very busy time indeed! 1. Discord This has been a continuing task this week, and is
So a different kind of blog post for today. I thought I’d take some time to introduce myself and tell you a little bit about me – and how a lot of decisions and experiences have lead to the creation of Fringe Planet. So, hello there! My name is Nic Rutherford and I’m a solo
This has been an incredibly busy week – we’ve been working on various optimisations for the game, as well working on some mod tools. We will talk about both in the future – the mod tools are particularly exciting! We’ve also produced a very funky teaser trailer for the game – let us know what
On the last day of Christmas my true love gave to me : 12 islands floating 11 machines mining 10 chairs for sitting 9 cases for reading 8 Christmas trees 7 traps a-trappin’ 6 peons building 5 golden voxels 4 ManyEyes 3 Storytellers 2 spirit storages And an Eyebird on a Plyme Tree We would
Hello and welcome to the brand new development blog for Fringe Planet. I create a lot of content about Fringe Planet, and tweet very regularly about news and development of the game. However, once a tweet has slid out of the timeline, that content is generally never viewed again. So I decided to create a