For thousands of years, man has been making and consuming alcohol. Every civilisation has had it’s own tipple. Alcohol calms nerves and relaxes people, but it does have it’s problems as well. This week we’ve been working on bringing alcohol into Fringe Planet. Through research, the peons can now discover how to make a still.
In 1867 the iron screw steamer Brizo left from Foochow (now Fuzhou), China, heading toward London, heavily laden with goods and passengers. Amongst it’s cargo (which consisted mostly of tea) were several large, suspiciously coffin-like boxes, which aside from the traditional custom stamps had many other markings on them. Strange and occult looking sigils which
You awake in the cold in the darkness of a cave. You have no idea who you are, or where you are. You see some other people waking up around you, looking similarly confused. There seems to be light coming from outside, and as you get to your feet you move towards the entrance of
We covered the memories and traits systems that control the stats of the peons a while ago in this blog post. After some questions on twitter, we thought we would explain the system in slightly greater detail. Memories Every peon is given three memories when they are spawned – these memories will determine the stats
Death comes to us all, in one way or another. Death comes more frequently to peons – Fringe Planet is a harsh environment specifically designed to kill them after all. This week we have spent a lot of time refining some of the internal simulations, which unfortunately has had the side effect of drastically reducing
This has been an incredibly busy week – we’ve been working on various optimisations for the game, as well working on some mod tools. We will talk about both in the future – the mod tools are particularly exciting! We’ve also produced a very funky teaser trailer for the game – let us know what
There are a lot of different terms in Fringe Planet; some obscure, some esoteric and some just technical. Today’s blog post is aimed at providing clarity to some of the terminology used in the game. We will keep this blog post updated with new terms and will also move this information to the Fringe Planet
Making a game isn’t just all about coding, making art and tormenting peons with inhumane experiments. A lot of time is spent developing the business as well – marketing, networking, planning, pitching etc;. This week we were in the beautiful city of Groningen working out of the Indietopia Accelerator offices. The primary reason for this
Another Friday arrives, and another blog post is added to the growing collection we have here. This week we have been working on a couple of as yet announced features, as well as heavily looking into performance optimisations – it’s been a very productive week, framerate is up and memory footprint is down. So while
Happy New Year! Now that the festive season is coming to an end, it’s time to take stock of what happened last year, and point our eyes forward to see what will be coming in 2019. We are incredible excited about the up and coming year – and the opportunities that are on the horizon!