Fringe Planet – Development Blog

Personal blog of Beebug_Nic

Category: Development News

Featured Image - talking
  • Development News

Thoughts and dreams – Dev Blog 14

By beebug_nic 21 Sep, 2018 1 Comment

Hello and welcome to Friday’s weekly development blog. We’ve spoken about the insides of the peons, how their bones and organs work. This week we will be looking into another important aspect of peons – how they think. Do peons dream of electronic sheep? No, but they do dream. The peon AI consists of three

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AI Peons
Featured image : ley line
  • Development News

Concerning spirits and the occult – Dev Blog 13

By beebug_nic 14 Sep, 2018 1 Comment

Welcome to this weeks development blog. Today we shall be looking behind the veil at some of the more occult aspects of the game that we have been working on this week. The world of Fringe Planet is steeped in various occult and magical references – it is a place where spirits, demons and many

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Environment Lore Magic Resources
Featured image - peon
  • Development News

What is inside a peon? – Dev Blog 12

By beebug_nic 7 Sep, 2018 Leave a comment

Greetings! We have been very busy this week focusing in quality of life improvements in the UI – as well as making the UI itself more interactive. But window management would make for a rather bland development blog post – so instead let’s focus on something more interesting : The Anatomy of a Peon. A

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AI Peons
Peons - and what is inside them
  • Development News

Stats, memories and traits – Dev Blog 11

By beebug_nic 31 Aug, 2018 1 Comment

It’s Friday once again, which means it is time for a new development blog. Today we will be looking at arguably the most important part of Fringe Planet: the peons. The peons are humans that have awoken in the frozen landscape of Fringe Planet with no memory of who they were or how they got

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AI Peons
A peon crying - can you hear it?
  • Accessibility
  • Development News

Accessibility and Fringe Planet – Dev Blog 10

By beebug_nic 24 Aug, 2018 Leave a comment

This weeks development blog is focused on an issue very close to our hearts, that of accessibility in games, and primarily how we are going to make Fringe Planet as accessible as possible to as many gamers as possible.  We will be talking about audio today and how we can help everyone experience the sounds

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Accessibility UI
  • Development News

Floating biomes – Dev Blog 9

By beebug_nic 17 Aug, 2018 2 Comments

Hello and welcome to the ninth weekly development blog – this weeks focus is procedural generation, and what sort of things to expect as you explore the harsh frozen world of Fringe Planet! One of the things we spent some time refining and optimising this week are the visiting islands.  These are small islands that

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Environment
  • Development News

Notes on Eldritch Fauna – Dev Blog 8

By beebug_nic 10 Aug, 2018 Leave a comment

Hello and welcome to Friday’s regular development blog. This week we have been very busy adding life to the fauna of Fringe Planet. Up until now, only two types of entities have been living in The Void – the peons and something very evil we haven’t spoken about yet. So this week we have added

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Animals Environment Resources
  • Development News

Mining and Ores – Dev Blog 7

By beebug_nic 3 Aug, 2018 Leave a comment

Another week has hurtled past as we have been busy working on Fringe Planet. Before we get into the awesome game development news, let us talk about the exciting new newsletter we have made. This week we have added a newsletter sign up page to the site. This is an incredibly interesting development and will

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Environment Resources
  • Development News

The Aspects (AI Storytellers) – Dev Blog 6

By beebug_nic 27 Jul, 2018 Leave a comment

Greetings! And welcome to this weeks development blog. This week we have been focusing on various structural elements of Fringe Planet – things such as the main menu, peon builder and game settings windows. We’ve also done a lot of work on the save and load game systems – this is a big job and

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AI Lore Storyteller
Featured Image - kitchen
  • Development News

On the many uses of plants – Dev Blog 5

By beebug_nic 20 Jul, 2018 Leave a comment

Another busy week, and another Friday blog post covering all the development work done on Fringe Planet this week. This week has been focused on the AI of the peons, and finishing the plant work that was started last week. Peon AI is now very aware of meals, and how tasty they are – as

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AI Plants Resources

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About Fringe Planet

Fringe Planet is a survivor simulator inspired by Dwarf Fortress and RimWorld, set in a Lovecraft influenced universe where both magic and science co-exist. The project is currently on hiatus and will be returning as a passion project at some point in the future.

Links

  • Twitter - beebug_nic
  • FP on steam
  • Merch Store
  • Discord

Recent Posts

  • One Hundred Blog Posts! – Dev Blog 100
  • The Latest News from The Void – Dev Blog 99
  • As the world turns – Dev Blog 98
  • So, I got scammed – Dev Blog 97
  • No blog post this week

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