Fringe Planet – Development Blog

Personal blog of Beebug_Nic

Tag: AI

Featured image - smile
  • Development News

Peons, and how to make them happy – Dev Blog 38

By beebug_nic 22 Mar, 2019 Leave a comment

We talk a lot about the misery suffered by the peons while they spend time on Fringe Planet. They can freeze to death, they can get violently sick from eating food, they can go insane seeing the eldritch sights that are all around them. But how can you keep your peons (reasonably) happy? This blog

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AI Peons
Featured image - alcohol
  • Development News

The joys (and woes) of alcohol – Dev Blog 36

By beebug_nic 8 Mar, 2019 Leave a comment

For thousands of years, man has been making and consuming alcohol. Every civilisation has had it’s own tipple. Alcohol calms nerves and relaxes people, but it does have it’s problems as well. This week we’ve been working on bringing alcohol into Fringe Planet. Through research, the peons can now discover how to make a still.

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AI Peons Resources
Featured images - traits
  • Development News

Memories and traits – Dev Blog 33

By beebug_nic 15 Feb, 2019 Leave a comment

We covered the memories and traits systems that control the stats of the peons a while ago in this blog post. After some questions on twitter, we thought we would explain the system in slightly greater detail. Memories Every peon is given three memories when they are spawned – these memories will determine the stats

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AI Peons
Featured image - grave
  • Development News

The many ways a peon can die – Dev Blog 32

By beebug_nic 8 Feb, 2019 1 Comment

Death comes to us all, in one way or another. Death comes more frequently to peons – Fringe Planet is a harsh environment specifically designed to kill them after all. This week we have spent a lot of time refining some of the internal simulations, which unfortunately has had the side effect of drastically reducing

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AI Peons Survival
Featured Image - Gameplay
  • Development News

The first 30 minutes of Fringe Planet – Dev Blog 26

By beebug_nic 14 Dec, 2018 Leave a comment

Fringe Planet is a cold and harsh world, and in order to succeed, you will need to provide warmth and safety for your peons. Today we are doing a different type of blog post. Rather than development news, we are going to take you through the first 30 minutes (or so) of gameplay. This will

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AI Peons Resources Survival UI
Featured Image - talking
  • Development News

Thoughts and dreams – Dev Blog 14

By beebug_nic 21 Sep, 2018 1 Comment

Hello and welcome to Friday’s weekly development blog. We’ve spoken about the insides of the peons, how their bones and organs work. This week we will be looking into another important aspect of peons – how they think. Do peons dream of electronic sheep? No, but they do dream. The peon AI consists of three

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AI Peons
Featured image - peon
  • Development News

What is inside a peon? – Dev Blog 12

By beebug_nic 7 Sep, 2018 Leave a comment

Greetings! We have been very busy this week focusing in quality of life improvements in the UI – as well as making the UI itself more interactive. But window management would make for a rather bland development blog post – so instead let’s focus on something more interesting : The Anatomy of a Peon. A

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AI Peons
Peons - and what is inside them
  • Development News

Stats, memories and traits – Dev Blog 11

By beebug_nic 31 Aug, 2018 1 Comment

It’s Friday once again, which means it is time for a new development blog. Today we will be looking at arguably the most important part of Fringe Planet: the peons. The peons are humans that have awoken in the frozen landscape of Fringe Planet with no memory of who they were or how they got

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AI Peons
  • Development News

The Aspects (AI Storytellers) – Dev Blog 6

By beebug_nic 27 Jul, 2018 Leave a comment

Greetings! And welcome to this weeks development blog. This week we have been focusing on various structural elements of Fringe Planet – things such as the main menu, peon builder and game settings windows. We’ve also done a lot of work on the save and load game systems – this is a big job and

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AI Lore Storyteller
Featured Image - kitchen
  • Development News

On the many uses of plants – Dev Blog 5

By beebug_nic 20 Jul, 2018 Leave a comment

Another busy week, and another Friday blog post covering all the development work done on Fringe Planet this week. This week has been focused on the AI of the peons, and finishing the plant work that was started last week. Peon AI is now very aware of meals, and how tasty they are – as

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AI Plants Resources

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About Fringe Planet

Fringe Planet is a survivor simulator inspired by Dwarf Fortress and RimWorld, set in a Lovecraft influenced universe where both magic and science co-exist. The project is currently on hiatus and will be returning as a passion project at some point in the future.

Links

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Recent Posts

  • One Hundred Blog Posts! – Dev Blog 100
  • The Latest News from The Void – Dev Blog 99
  • As the world turns – Dev Blog 98
  • So, I got scammed – Dev Blog 97
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