Fringe Planet – Development Blog

Personal blog of Beebug_Nic

Tag: Environment

Featured - time passing
  • Development News
  • Mechanics

Time passing – Mechanics – Dev Blog 91

By beebug_nic 10 Apr, 2020 Leave a comment

Time is constantly passing. The same is true in The Void. Time in Fringe Planet is measured in four ways: hours, days, seasons and drifts. Time can play an important factor in many aspects of the game providing unique bonuses and opportunities. Hours Every day consists of 25 hours. Every hour has a specific name,

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Environment Magic Mechanics
Featured Image - Mounds
  • Development News
  • General News
  • Lore

The Curious Mounds – Dev Blog 84

By beebug_nic 21 Feb, 2020 Leave a comment

The universe of Fringe Planet is dangerous one. The peons have the odds stacked against them, which is why it is your job as a player to keep them alive (or don’t, try and kill them in amusing ways, I won’t judge!). Dangerous creatures will try and kill the peons. Rituals will cause harm and

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Environment Lore Resources
  • General News

Painting the Madness – Dev Blog 74

By beebug_nic 29 Nov, 2019 Leave a comment

The Void has been getting a texture upgrade this week. I’ve spent a lot of time in GIMP and going cross-eyed while trying to work out the fine art of pixel work. It’s gone well, and I’m pretty happy with the results I’ve been producing. Something that has been mentioned by a few people was

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Environment Graphics
  • Business News

Thunderpeons are GO! Dev Blog 73

By beebug_nic 22 Nov, 2019 Leave a comment

What an incredibly eventful week for me. This week has been very much focused on the business side of things, lots of paper work, talking to solicitors and all the other delightful admin type stuff that goes on behind the scenes when running a company. Even if the company is just me! But signatures have

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Business Environment Graphics
  • Development News

The Music of The Void – Dev Blog 71

By beebug_nic 8 Nov, 2019 1 Comment

Music is incredibly important for any game. It allows you to set the mood, change the pacing and alert the player to things that are happening around them. It is an incredibly important tool for creating an atmosphere in a game. A single bit of music and can change the emotion of a scene, can

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Environment Music Storyteller Survival
Featured image - new models
  • Development News
  • General News

More model updates – Dev Blog 50

By beebug_nic 14 Jun, 2019 Leave a comment

So this week I’ve been very busy – I’ve been working on various behind the scenes aspects of the game, and more visibly, I’ve been doing a lot more modelling work. A lot of re-texturing and re-building of the older models. Almost every single model in the game now has been updated. Very happy with

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Environment Furniture Graphics Resources
  • Development News
  • General News
  • Lore

The Curse of the Tentacled Devourer – Dev Blog 48

By beebug_nic 31 May, 2019 Leave a comment

The Void is a strange place. An eldritch dimension older than time itself. Stealing parts from other dimensions only to leave them drifting through It’s vast emptiness. It is also full of magical energy, which gives rise to many strange and dangerous interactions. There are great evils and perils in The Void. One of these

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Environment Lore Resources
  • Business News
  • Development News

An update from The Void – Dev Blog 42

By beebug_nic 19 Apr, 2019 Leave a comment

This week has shot passed. There has been a lot of work on the new UI re-design going on behind the scenes. I’ve created a bunch of new UI behaviours in the game to mimic the mock ups and now I’m waiting on some pretty looking assets to populate them with. I’m very excited to

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Environment Graphics Peons Random UI
Featured image - island
  • General News
  • Lore

Lore introduction – Dev Blog 34

By beebug_nic 22 Feb, 2019 Leave a comment

You awake in the cold in the darkness of a cave. You have no idea who you are, or where you are.  You see some other people waking up around you, looking similarly confused. There seems to be light coming from outside, and as you get to your feet you move towards the entrance of

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Environment Lore Magic
  • Development News

How to make your own floating island – Dev Blog 28

By beebug_nic 11 Jan, 2019 Leave a comment

Another Friday arrives, and another blog post is added to the growing collection we have here. This week we have been working on a couple of as yet announced features, as well as heavily looking into performance optimisations – it’s been a very productive week, framerate is up and memory footprint is down. So while

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Environment Resources

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About Fringe Planet

Fringe Planet is a survivor simulator inspired by Dwarf Fortress and RimWorld, set in a Lovecraft influenced universe where both magic and science co-exist. The project is currently on hiatus and will be returning as a passion project at some point in the future.

Links

  • Twitter - beebug_nic
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  • Merch Store
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Recent Posts

  • One Hundred Blog Posts! – Dev Blog 100
  • The Latest News from The Void – Dev Blog 99
  • As the world turns – Dev Blog 98
  • So, I got scammed – Dev Blog 97
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