Greetings folks. This week I’m going to take a deep dive into some of the lore around Fringe Planet. Something many authors of weird fiction (which are huge inspiration for Fringe Planet) did was to create their own grimoires, used as focal points in the stories and plot devices. So I’ve done the same thing.
Time is constantly passing. The same is true in The Void. Time in Fringe Planet is measured in four ways: hours, days, seasons and drifts. Time can play an important factor in many aspects of the game providing unique bonuses and opportunities. Hours Every day consists of 25 hours. Every hour has a specific name,
Kristine crunched her way through the freshly settling snow. It had been flurrying all evening, small flakes floating down lazily from the sky. This inevitably lead to her train from London being delayed. It was almost dark now but the sky was strangely bright from the reflection of the snow and due to the orange
In 1867 the iron screw steamer Brizo left from Foochow (now Fuzhou), China, heading toward London, heavily laden with goods and passengers. Amongst it’s cargo (which consisted mostly of tea) were several large, suspiciously coffin-like boxes, which aside from the traditional custom stamps had many other markings on them. Strange and occult looking sigils which
You awake in the cold in the darkness of a cave. You have no idea who you are, or where you are. You see some other people waking up around you, looking similarly confused. There seems to be light coming from outside, and as you get to your feet you move towards the entrance of
Fringe Planet is full of magical energy – it is a place covered with ley lines, haunted by spirits and overseen by eldritch entities. Magic is power, and the peons can harness this magic by capturing spirits – draining them of their occult power and using it to power various machines that will keep a
Learning is power. And this week we have empowered the peons to not only read and write, but to learn and research. Technology and knowledge are important parts of Fringe Planet – the peons arrive with no knowledge of the alternative science that they will need in order to survive. To do this, we have
Fringe Planet is a cold and dangerous place. The peons have very little in the way of defenses, walls and doors will only protect a fledgling camp for so long. This week we have added three new tools to help the peons defend themselves and the place they call home. They can all be used