Another week has quite literally flown past. Actually shockingly fast for me. The days have been somewhat of a blur as I’ve alternated between coding, drawing doodles and printing my own graph paper to do sums on. Also, a lot of time spent reading documentation as well. I’ve spent most of my time very focused
Greetings! This week has been an exceedingly productive one, the main thrust of development work has been working on a new terrain system for Fringe Planet. Not quite ready to show it off yet, but the progress has been fantastic – and it is going to bring a very interesting change to both the look
A brand new year has arrived – an exciting year with a lot of very awesome things planned. I’m still on holiday at the moment (lots of time being spent with family and friends catching up) – but development on Fringe Planet will re-start full time again next Tuesday. It’s been awesome getting such a
An important and very happy day. My Twitter account has hit 7000 followers! Which is a mind blowing number. So many different folks following my game development journey: streamers, gamers, fellow game developers, fans of Fringe Planet and just generally awesome folk. It is incredible to think that so many people are both enjoying my
So, the chances are if you are reading this, you’ve come from Twitter. You’ve probably seen one of my tweets about this blog, it has piqued your curiosity and you’ve come and visited. Since I started work on Fringe Planet I’ve used Twitter extensively for marketing. It’s an incredibly useful social media site for me.
So the Kickstarter ended last week. But things have been all go here! There has been a lot of work behind the scenes on with goals related to Fringe Planet and continuing development on it. It has been a very busy time indeed! 1. Discord This has been a continuing task this week, and is