Fringe Planet – Development Blog

Personal blog of Beebug_Nic

Category: Development News

12 mining machines
  • Business News
  • Development News

As the world turns – Dev Blog 98

By beebug_nic 5 Jun, 2020 Leave a comment

A very busy week for me. It started on Monday (as most weeks do) – with a great Zoom conference with the Luton Creative Forum – an amazing group of local creatives. I spoke about game development and digital delivery of creative content, which was awesome. Even more awesomely our local MP was present, which

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Business Random Update
  • Development News
  • General News
  • Mechanics

Plants and what to do with them – Dev Blog 94

By beebug_nic 1 May, 2020 Leave a comment

Plants (like all resources) – are incredibly important in Fringe Planet. This week I’ll be taking a look at the various plants you will discover in the game. Plants can be harvested or chopped down. When a plant is harvested it will drop a set amount of components (be it fruit or shavings) depending on

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Mechanics Plants Resources
  • Development News
  • General News
  • Mechanics

The Peons – Skins – Dev Blog 93

By beebug_nic 24 Apr, 2020 Leave a comment

It’s very important to me that players feel an emotional connection to their peons. This is mostly because peons die a lot and I’m quite a mean person. With the various personalities the peons have (talking about their stats, their traits and their memories) – means they act very differently and every peon is fairly

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Graphics Mechanics Peons
Featured Image - The Eldritch Codex
  • Development News
  • Lore
  • Mechanics

The Eldritch Codex – Dev Blog 92

By beebug_nic 17 Apr, 2020 Leave a comment

The lore of Fringe Planet is vast. It’s a world I’ve been developing for years now, filling it with stories and details. What happened to the Brizo? If the Aspects are so powerful, why don’t they just kill the peons? Why is there a dimension hopping cat? There are many different stories to explore in

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Lore Mechanics UI
Featured - time passing
  • Development News
  • Mechanics

Time passing – Mechanics – Dev Blog 91

By beebug_nic 10 Apr, 2020 Leave a comment

Time is constantly passing. The same is true in The Void. Time in Fringe Planet is measured in four ways: hours, days, seasons and drifts. Time can play an important factor in many aspects of the game providing unique bonuses and opportunities. Hours Every day consists of 25 hours. Every hour has a specific name,

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Environment Magic Mechanics
Featured image - mechanical mind
  • Development News
  • Lore

The Mechanical Mind – Dev Blog 85

By beebug_nic 28 Feb, 2020 Leave a comment

Trish had been acting strangely for days now. She had locked herself in the workshop, refusing meals and not sleeping. She was clearly building something, but we had no idea what. She had nearly died a week ago, when she had got lost in a very sudden snow storm. Thankfully, we had found her –

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Lore Machinery
Featured Image - Mounds
  • Development News
  • General News
  • Lore

The Curious Mounds – Dev Blog 84

By beebug_nic 21 Feb, 2020 Leave a comment

The universe of Fringe Planet is dangerous one. The peons have the odds stacked against them, which is why it is your job as a player to keep them alive (or don’t, try and kill them in amusing ways, I won’t judge!). Dangerous creatures will try and kill the peons. Rituals will cause harm and

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Environment Lore Resources
An old fashioned radio
  • Development News
  • Lore

Voices from The Void – Dev Blog 83

By beebug_nic 14 Feb, 2020 Leave a comment

That old radio we had found months ago was playing music again – a distorted and static-filled version of some classical piece none of us could place. It managed to be both refreshing as well as creepy. We had been living here for over a year now. Stuart, one of the first of the group

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Lore Peons Random
An old style looking Victorian radio
  • Development News
  • Lore

The Electromagical Vox Detector – Dev Blog 82

By beebug_nic 7 Feb, 2020 Leave a comment

We found it in the snow. On it’s side laying there like it had been there a few days. We brought it back home – letting it dry in front of the central fire in our dining area. A radio, in this crazy place! How did such a thing get here? Presumably in the same

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Lore Machinery Magic
Featured image - lavarite maze
  • Business News
  • Development News

There is something emerging from The Void – Dev Blog 80

By beebug_nic 24 Jan, 2020 Leave a comment

Another week has quite literally flown past. Actually shockingly fast for me. The days have been somewhat of a blur as I’ve alternated between coding, drawing doodles and printing my own graph paper to do sums on. Also, a lot of time spent reading documentation as well. I’ve spent most of my time very focused

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About Fringe Planet

Fringe Planet is a survivor simulator inspired by Dwarf Fortress and RimWorld, set in a Lovecraft influenced universe where both magic and science co-exist. The project is currently on hiatus and will be returning as a passion project at some point in the future.

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Recent Posts

  • One Hundred Blog Posts! – Dev Blog 100
  • The Latest News from The Void – Dev Blog 99
  • As the world turns – Dev Blog 98
  • So, I got scammed – Dev Blog 97
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