Fringe Planet – Development Blog

Personal blog of Beebug_Nic

Tag: Graphics

Featured image - new trees
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Re-visiting some old models – Dev Blog 49

By beebug_nic 7 Jun, 2019 Leave a comment

This week I’ve mostly been focused on re-visiting some of the first models I made for Fringe Planet. When I started Fringe Planet (over a year ago now) – I put together some very simple placeholder models. I started with a snow covered tree, then created a cherry bush as well as a chest for

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Furniture Graphics Machinery
Featured Image - new UI
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The UI is forming out of the Void – Dev Blog 44

By beebug_nic 3 May, 2019 Leave a comment

This week has been a flurry of work dedicated to turning UI mock-ups into a fully implemented UI. The UI has been something which has been repeatedly commented upon during development. Which means it needs some serious improvement – and this has been my focus for this week. Firstly, let’s look at the latest mock-up

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Graphics UI
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An update from The Void – Dev Blog 42

By beebug_nic 19 Apr, 2019 Leave a comment

This week has shot passed. There has been a lot of work on the new UI re-design going on behind the scenes. I’ve created a bunch of new UI behaviours in the game to mimic the mock ups and now I’m waiting on some pretty looking assets to populate them with. I’m very excited to

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Environment Graphics Peons Random UI

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About Fringe Planet

Fringe Planet is a survivor simulator inspired by Dwarf Fortress and RimWorld, set in a Lovecraft influenced universe where both magic and science co-exist. The project is currently on hiatus and will be returning as a passion project at some point in the future.

Links

  • Twitter - beebug_nic
  • FP on steam
  • Merch Store
  • Discord

Recent Posts

  • One Hundred Blog Posts! – Dev Blog 100
  • The Latest News from The Void – Dev Blog 99
  • As the world turns – Dev Blog 98
  • So, I got scammed – Dev Blog 97
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