Fringe Planet – Development Blog

Personal blog of Beebug_Nic

Category: General News

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No blog post this week

By beebug_nic 22 May, 2020 Leave a comment

Alas, due to unforeseen circumstances, I’m not able to write a blog post this week. This post is mostly just so that I keep my huge streak of posting every Friday. Normal service will be resumed next week. Sorry for any inconvenience. Be safe and take care folks  

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Plants and what to do with them – Dev Blog 94

By beebug_nic 1 May, 2020 Leave a comment

Plants (like all resources) – are incredibly important in Fringe Planet. This week I’ll be taking a look at the various plants you will discover in the game. Plants can be harvested or chopped down. When a plant is harvested it will drop a set amount of components (be it fruit or shavings) depending on

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Mechanics Plants Resources
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The Peons – Skins – Dev Blog 93

By beebug_nic 24 Apr, 2020 Leave a comment

It’s very important to me that players feel an emotional connection to their peons. This is mostly because peons die a lot and I’m quite a mean person. With the various personalities the peons have (talking about their stats, their traits and their memories) – means they act very differently and every peon is fairly

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Graphics Mechanics Peons
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The Peons – Traits – Dev Blog 90

By beebug_nic 3 Apr, 2020 Leave a comment

This week, I look at the final thing that makes every peon unique – traits. I’ve discussed how the peon stats work and also gone into details about how memories work. Traits are unique characteristics of a peon, that can change their stats as well as tweaking the AI brain the peon has. Traits come

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Mechanics Peons
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  • Mechanics

The Peons – Memories – Dev Blog 89

By beebug_nic 27 Mar, 2020 Leave a comment

Continuing from last weeks blog post, this week I’ll talk more about another aspect of the peons – their memories. The peons arrive in Fringe Planet with no memory of who they were from their time on Earth. They will have vague recollections of things that have happened in their past – but it will

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Mechanics Peons
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  • Mechanics

The Peons – Stats – Dev Blog 88

By beebug_nic 20 Mar, 2020 Leave a comment

Every peon is unique. With the number of permutations there are most likely trillions of different peons that you may encounter while playing Fringe Planet. I’ve had a few questions about some of the basic mechanics behind Fringe Planet, and though everything is in the blog – I thought it would be awesome to do

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Mechanics Peons
Development tent
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Remote working – Dev Blog 87

By beebug_nic 13 Mar, 2020 Leave a comment

A bit of a different blog post today – with all the events going on in the world currently, I thought I’d share my experiences with remote working/working from home. I’ve been working from home for about 15 years or so. It’s something I’ve been very lucky with – I’ve worked with a lot of

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Business Random Social
Featured image - merchandise
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Merchandise has arrived – Dev Blog 86

By beebug_nic 6 Mar, 2020 Leave a comment

The time has finally arrived! Merchandise for Fringe Planet is now available. I’ve had a lot of fun getting these ready and designing various things for the store. So before I go into a lengthy discourse about my reasoning (so you may just want to click this and forget about rest of the blog post!)

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Lore Merchandise Random Social
Featured Image - Mounds
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The Curious Mounds – Dev Blog 84

By beebug_nic 21 Feb, 2020 Leave a comment

The universe of Fringe Planet is dangerous one. The peons have the odds stacked against them, which is why it is your job as a player to keep them alive (or don’t, try and kill them in amusing ways, I won’t judge!). Dangerous creatures will try and kill the peons. Rituals will cause harm and

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Environment Lore Resources
Featured Image - Fringe Planet
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The first week back – Dev Blog 78

By beebug_nic 10 Jan, 2020 Leave a comment

This week has been all about getting back into the swing of things – continuing full time development on Fringe Planet. A holiday is always a wonderful thing (and great for recharging the batteries) – but the work still needs to be done. Doubly so, when you are a solo developer. The big push this

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About Fringe Planet

Fringe Planet is a survivor simulator inspired by Dwarf Fortress and RimWorld, set in a Lovecraft influenced universe where both magic and science co-exist. The project is currently on hiatus and will be returning as a passion project at some point in the future.

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Recent Posts

  • One Hundred Blog Posts! – Dev Blog 100
  • The Latest News from The Void – Dev Blog 99
  • As the world turns – Dev Blog 98
  • So, I got scammed – Dev Blog 97
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