Fringe Planet – Development Blog

Personal blog of Beebug_Nic

Category: Mechanics

  • Development News
  • General News
  • Mechanics

Plants and what to do with them – Dev Blog 94

By beebug_nic 1 May, 2020 Leave a comment

Plants (like all resources) – are incredibly important in Fringe Planet. This week I’ll be taking a look at the various plants you will discover in the game. Plants can be harvested or chopped down. When a plant is harvested it will drop a set amount of components (be it fruit or shavings) depending on

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Mechanics Plants Resources
  • Development News
  • General News
  • Mechanics

The Peons – Skins – Dev Blog 93

By beebug_nic 24 Apr, 2020 Leave a comment

It’s very important to me that players feel an emotional connection to their peons. This is mostly because peons die a lot and I’m quite a mean person. With the various personalities the peons have (talking about their stats, their traits and their memories) – means they act very differently and every peon is fairly

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Graphics Mechanics Peons
Featured Image - The Eldritch Codex
  • Development News
  • Lore
  • Mechanics

The Eldritch Codex – Dev Blog 92

By beebug_nic 17 Apr, 2020 Leave a comment

The lore of Fringe Planet is vast. It’s a world I’ve been developing for years now, filling it with stories and details. What happened to the Brizo? If the Aspects are so powerful, why don’t they just kill the peons? Why is there a dimension hopping cat? There are many different stories to explore in

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Lore Mechanics UI
Featured - time passing
  • Development News
  • Mechanics

Time passing – Mechanics – Dev Blog 91

By beebug_nic 10 Apr, 2020 Leave a comment

Time is constantly passing. The same is true in The Void. Time in Fringe Planet is measured in four ways: hours, days, seasons and drifts. Time can play an important factor in many aspects of the game providing unique bonuses and opportunities. Hours Every day consists of 25 hours. Every hour has a specific name,

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Environment Magic Mechanics
  • General News
  • Mechanics

The Peons – Traits – Dev Blog 90

By beebug_nic 3 Apr, 2020 Leave a comment

This week, I look at the final thing that makes every peon unique – traits. I’ve discussed how the peon stats work and also gone into details about how memories work. Traits are unique characteristics of a peon, that can change their stats as well as tweaking the AI brain the peon has. Traits come

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Mechanics Peons
  • General News
  • Mechanics

The Peons – Memories – Dev Blog 89

By beebug_nic 27 Mar, 2020 Leave a comment

Continuing from last weeks blog post, this week I’ll talk more about another aspect of the peons – their memories. The peons arrive in Fringe Planet with no memory of who they were from their time on Earth. They will have vague recollections of things that have happened in their past – but it will

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Mechanics Peons
  • General News
  • Mechanics

The Peons – Stats – Dev Blog 88

By beebug_nic 20 Mar, 2020 Leave a comment

Every peon is unique. With the number of permutations there are most likely trillions of different peons that you may encounter while playing Fringe Planet. I’ve had a few questions about some of the basic mechanics behind Fringe Planet, and though everything is in the blog – I thought it would be awesome to do

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Mechanics Peons

About Fringe Planet

Fringe Planet is a survivor simulator inspired by Dwarf Fortress and RimWorld, set in a Lovecraft influenced universe where both magic and science co-exist. The project is currently on hiatus and will be returning as a passion project at some point in the future.

Links

  • Twitter - beebug_nic
  • FP on steam
  • Merch Store
  • Discord

Recent Posts

  • One Hundred Blog Posts! – Dev Blog 100
  • The Latest News from The Void – Dev Blog 99
  • As the world turns – Dev Blog 98
  • So, I got scammed – Dev Blog 97
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