Fringe Planet – Development Blog

Personal blog of Beebug_Nic

Featured Christmas tree
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On the last day of Christmas…

By beebug_nic 21 Dec, 2018 Leave a comment

On the last day of Christmas my true love gave to me : 12 islands floating 11 machines mining 10 chairs for sitting 9 cases for reading 8 Christmas trees 7 traps a-trappin’ 6 peons building 5 golden voxels 4 ManyEyes 3 Storytellers 2 spirit storages And an Eyebird on a Plyme Tree We would

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Environment Machinery Peons Random
Featured Image - Gameplay
  • Development News

The first 30 minutes of Fringe Planet – Dev Blog 26

By beebug_nic 14 Dec, 2018 Leave a comment

Fringe Planet is a cold and harsh world, and in order to succeed, you will need to provide warmth and safety for your peons. Today we are doing a different type of blog post. Rather than development news, we are going to take you through the first 30 minutes (or so) of gameplay. This will

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AI Peons Resources Survival UI
Featured image - spirits and machines
  • General News

Occult machinery – Dev Blog 25

By beebug_nic 7 Dec, 2018 Leave a comment

Fringe Planet is full of magical energy – it is a place covered with ley lines, haunted by spirits and overseen by eldritch entities. Magic is power, and the peons can harness this magic by capturing spirits – draining them of their occult power and using it to power various machines that will keep a

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Lore Magic Resources
Featured image - clothing
  • General News

Clothes and fashion – Dev Blog 24

By beebug_nic 30 Nov, 2018 Leave a comment

Fringe Planet is a cold place and the peons first defense against the cold is the clothes that they wake up wearing. Clothes have an important effect on not only the survival of a peon during the freezing weather they encounter, but also has an important effect on a peons morale. All clothes have a

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Peons Resources Survival
Featured Image - time
  • Development News

Time and Seasons in The Void – Dev Blog 23

By beebug_nic 23 Nov, 2018 Leave a comment

Though the island the peons call home is floating through the ancient but timeless Void, time still passes. Today we will be taking a look into how time passes on Fringe Planet, and how even an hour can change the outcome of a situation. So read about how we have implemented Seasons, hours, days and

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Environment Lore Storyteller Survival
Featured image - research
  • Development News

Research and Books – Dev Blog 22

By beebug_nic 16 Nov, 2018 Leave a comment

Learning is power. And this week we have empowered the peons to not only read and write, but to learn and research. Technology and knowledge are important parts of Fringe Planet – the peons arrive with no knowledge of the alternative science that they will need in order to survive. To do this, we have

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Environment Furniture Magic Peons Resources Survival
Featured image - machines
  • Development News

Machines and Automation – Dev Blog 21

By beebug_nic 9 Nov, 2018 Leave a comment

We’ve spoken a lot about the supernatural side of Fringe Planet – but there is another, more tangible, side of the game as well. Everything in Fringe Planet is created from a set of components and all these components need to be created from raw resources. A chair may take a few units of refined

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Machinery Resources
Featured image - traps
  • Development News

Traps and Fortifications – Dev Blog 20

By beebug_nic 2 Nov, 2018 Leave a comment

Fringe Planet is a cold and dangerous place. The peons have very little in the way of defenses, walls and doors will only protect a fledgling camp for so long. This week we have added three new tools to help the peons defend themselves and the place they call home. They can all be used

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Lore Machinery Magic Survival
Featured image : bugs
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The Joy of Bugs – Dev Blog 19

By beebug_nic 26 Oct, 2018 Leave a comment

Bugs. Every game has them. Hopefully every release doesn’t have too many, but they exist in every form of software – no matter how big or small. While work continues on the Fringe Planet UI and we finish up a new gameplay feature which isn’t quite ready for a blog post, we thought we would

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Bugs Random
Featured Arrow
  • Development News

Ongoing UI development – Dev Blog 18

By beebug_nic 19 Oct, 2018 Leave a comment

Welcome to another weekly development blog. For the past week we have been focused exclusively on the UI of Fringe Planet, and this weeks blog post talks about the changes, as well as some of the design philosophy behind the new UI themes. Fringe Planet has always had a very minimalist but functional UI –

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UI
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About Fringe Planet

Fringe Planet is a survivor simulator inspired by Dwarf Fortress and RimWorld, set in a Lovecraft influenced universe where both magic and science co-exist. The project is currently on hiatus and will be returning as a passion project at some point in the future.

Links

  • Twitter - beebug_nic
  • FP on steam
  • Merch Store
  • Discord

Recent Posts

  • One Hundred Blog Posts! – Dev Blog 100
  • The Latest News from The Void – Dev Blog 99
  • As the world turns – Dev Blog 98
  • So, I got scammed – Dev Blog 97
  • No blog post this week

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