Fringe Planet – Development Blog

Personal blog of Beebug_Nic

Category: Development News

Featured Image - new UI
  • Development News
  • General News

The UI is forming out of the Void – Dev Blog 44

By beebug_nic 3 May, 2019 Leave a comment

This week has been a flurry of work dedicated to turning UI mock-ups into a fully implemented UI. The UI has been something which has been repeatedly commented upon during development. Which means it needs some serious improvement – and this has been my focus for this week. Firstly, let’s look at the latest mock-up

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Graphics UI
  • Business News
  • Development News

An update from The Void – Dev Blog 42

By beebug_nic 19 Apr, 2019 Leave a comment

This week has shot passed. There has been a lot of work on the new UI re-design going on behind the scenes. I’ve created a bunch of new UI behaviours in the game to mimic the mock ups and now I’m waiting on some pretty looking assets to populate them with. I’m very excited to

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Environment Graphics Peons Random UI
Featured image - interface
  • Development News

Back to the drawing board! UI re-design – Dev Blog 41

By beebug_nic 12 Apr, 2019 Leave a comment

This week has had a very UI orientated taste to it. I’ve been busy building mini-prototypes of UI elements, as well as spending a lot of time mocking up interface ideas and testing them.  One of the bits of feedback I often get about the game is about the lack of quality to the UI

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UI
Featured image - peons waking up
  • Business News
  • Development News
  • General News

Such a busy week – Dev Blog 40

By beebug_nic 5 Apr, 2019 Leave a comment

This week has been an incredibly busy week for me, and I have lots to talk about in this weeks blog post. I’m actually fairly impressed that there are now 40 blog posts here, one for every Friday since I started the blog – that is a lot of information about Fringe Planet! I may

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Business Peons
Featured image - smile
  • Development News

Peons, and how to make them happy – Dev Blog 38

By beebug_nic 22 Mar, 2019 Leave a comment

We talk a lot about the misery suffered by the peons while they spend time on Fringe Planet. They can freeze to death, they can get violently sick from eating food, they can go insane seeing the eldritch sights that are all around them. But how can you keep your peons (reasonably) happy? This blog

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AI Peons
Featured image - alcohol
  • Development News

The joys (and woes) of alcohol – Dev Blog 36

By beebug_nic 8 Mar, 2019 Leave a comment

For thousands of years, man has been making and consuming alcohol. Every civilisation has had it’s own tipple. Alcohol calms nerves and relaxes people, but it does have it’s problems as well. This week we’ve been working on bringing alcohol into Fringe Planet. Through research, the peons can now discover how to make a still.

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AI Peons Resources
Featured images - traits
  • Development News

Memories and traits – Dev Blog 33

By beebug_nic 15 Feb, 2019 Leave a comment

We covered the memories and traits systems that control the stats of the peons a while ago in this blog post. After some questions on twitter, we thought we would explain the system in slightly greater detail. Memories Every peon is given three memories when they are spawned – these memories will determine the stats

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AI Peons
Featured image - grave
  • Development News

The many ways a peon can die – Dev Blog 32

By beebug_nic 8 Feb, 2019 1 Comment

Death comes to us all, in one way or another. Death comes more frequently to peons – Fringe Planet is a harsh environment specifically designed to kill them after all. This week we have spent a lot of time refining some of the internal simulations, which unfortunately has had the side effect of drastically reducing

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AI Peons Survival
  • Development News

How to make your own floating island – Dev Blog 28

By beebug_nic 11 Jan, 2019 Leave a comment

Another Friday arrives, and another blog post is added to the growing collection we have here. This week we have been working on a couple of as yet announced features, as well as heavily looking into performance optimisations – it’s been a very productive week, framerate is up and memory footprint is down. So while

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Environment Resources
Featured image - release
  • Business News
  • Development News

The Road to Release – Dev Blog 27

By beebug_nic 4 Jan, 2019 Leave a comment

Happy New Year! Now that the festive season is coming to an end, it’s time to take stock of what happened last year, and point our eyes forward to see what will be coming in 2019. We are incredible excited about the up and coming year – and the opportunities that are on the horizon!

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About Fringe Planet

Fringe Planet is a survivor simulator inspired by Dwarf Fortress and RimWorld, set in a Lovecraft influenced universe where both magic and science co-exist. The project is currently on hiatus and will be returning as a passion project at some point in the future.

Links

  • Twitter - beebug_nic
  • FP on steam
  • Merch Store
  • Discord

Recent Posts

  • One Hundred Blog Posts! – Dev Blog 100
  • The Latest News from The Void – Dev Blog 99
  • As the world turns – Dev Blog 98
  • So, I got scammed – Dev Blog 97
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