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Nic's development tweets
I tweet a lot about the development of Fringe Planet - as well as talking about game development in general. Twitter is fantastic for getting the message out, but tweets always slowly fade out of view as time goes past. So I've decided to add this section to the website, which contains everything I've tweeted. You'll find a lot of information about both me personally as well as the game.
Currently starving the peons and force feeding them alcohol to test various simulations and to see how quickly livers become damaged.
I'm thinking I may actually be a bad person.
Adding alcohol to the game means that peons that have consumed a lot will walk slower than a peon who is sober. I'm pondering if I should also make the pathfinding less optimal - i.e. peons taking longer/more dangerous routes when drunk - what do you think?
Discussing the current politics and the possible outcomes of the Brexit timetable. I take these sort of discussions very seriously of course.
Brewing the booze outside - it'll be nicely chilled when serving :-)
️ “Motivational Posters”
So @twitter stats are still playing up tremendously - look at all those flat lines, I'm willing to say that it probably coincided with the start of the month, when the analytics home page got confused and thought I had stopped tweeting :-/
Last tweet o' the night folks :-) Dinner is ready :-) Hope you all have a fantastic weekend, and I'll catch you on the flip side :-)
(p.s. did a new #gamedev blog post today about alcohol, feel free to check it out : https://fringeplanetgame.com/blog/2019/03/08/the-joys-and-woes-of-alcohol-dev-blog-36/ )
"Floating through The Void - geometric shapes which have no place in either heaven or hell"
(p.s. but they are useful for debugging :-))
What could possibly go wrong?