Fringe Planet – Development Blog

Development and business news from The Void

Featured image - clothing
  • General News

Clothes and fashion – Dev Blog 24

By beebug_nic 30 Nov, 2018 Leave a comment

Fringe Planet is a cold place and the peons first defense against the cold is the clothes that they wake up wearing. Clothes have an important effect on not only the survival of a peon during the freezing weather they encounter, but also has an important effect on a peons morale. All clothes have a

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Peons Resources Survival
Featured Image - time
  • Development News

Time and Seasons in The Void – Dev Blog 23

By beebug_nic 23 Nov, 2018 Leave a comment

Though the island the peons call home is floating through the ancient but timeless Void, time still passes. Today we will be taking a look into how time passes on Fringe Planet, and how even an hour can change the outcome of a situation. So read about how we have implemented Seasons, hours, days and

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Environment Lore Storyteller Survival
Featured image - research
  • Development News

Research and Books – Dev Blog 22

By beebug_nic 16 Nov, 2018 Leave a comment

Learning is power. And this week we have empowered the peons to not only read and write, but to learn and research. Technology and knowledge are important parts of Fringe Planet – the peons arrive with no knowledge of the alternative science that they will need in order to survive. To do this, we have

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Environment Furniture Magic Peons Resources Survival
Featured image - machines
  • Development News

Machines and Automation – Dev Blog 21

By beebug_nic 9 Nov, 2018 Leave a comment

We’ve spoken a lot about the supernatural side of Fringe Planet – but there is another, more tangible, side of the game as well. Everything in Fringe Planet is created from a set of components and all these components need to be created from raw resources. A chair may take a few units of refined

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Machinery Resources
Featured image - traps
  • Development News

Traps and Fortifications – Dev Blog 20

By beebug_nic 2 Nov, 2018 Leave a comment

Fringe Planet is a cold and dangerous place. The peons have very little in the way of defenses, walls and doors will only protect a fledgling camp for so long. This week we have added three new tools to help the peons defend themselves and the place they call home. They can all be used

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Lore Machinery Magic Survival
Featured image : bugs
  • Development News

The Joy of Bugs – Dev Blog 19

By beebug_nic 26 Oct, 2018 Leave a comment

Bugs. Every game has them. Hopefully every release doesn’t have too many, but they exist in every form of software – no matter how big or small. While work continues on the Fringe Planet UI and we finish up a new gameplay feature which isn’t quite ready for a blog post, we thought we would

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Bugs Random
Featured Arrow
  • Development News

Ongoing UI development – Dev Blog 18

By beebug_nic 19 Oct, 2018 Leave a comment

Welcome to another weekly development blog. For the past week we have been focused exclusively on the UI of Fringe Planet, and this weeks blog post talks about the changes, as well as some of the design philosophy behind the new UI themes. Fringe Planet has always had a very minimalist but functional UI –

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UI
Kanban featured image
  • Business News
  • Development News

The internal workings of development – Dev Blog 17

By beebug_nic 12 Oct, 2018 Leave a comment

Hello and welcome to this weeks development blog. This week we have been largely focused on the games UI and styling it into something less generic, theming it to better reflect the occult universe that Fringe Planet takes place in. This is still very work in progress, so we thought we would talk today about

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Business Random
Featured image furniture
  • Development News

Furniture and interior decoration – Dev Blog 16

By beebug_nic 5 Oct, 2018 Leave a comment

There are many things in Fringe Planet  – everything from eldritch creatures that will terrify peons, to complex machinery that produce items from raw material – today we will talk about something more mundane – the furniture that the peons can build and interact with. Currently in the game are three categories of furniture –

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Furniture Resources
  • Business News
  • Development News

Visiting Groningen – Dev Blog 15

By beebug_nic 28 Sep, 2018 Leave a comment

Greetings and welcome to this weeks development blog. A bit of a different one today – we’ve been in the Netherlands this week, meeting some interesting folk, as well talking a lot about Fringe Planet. It’s been very crazy and very busy – but also a lot of fun! We have been accepted into the

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Business Random
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About Fringe Planet

Fringe Planet is a survivor simulator inspired by Dwarf Fortress and RimWorld, set in a Lovecraftian influenced universe where both magic and science co-exist.  It is being developed by a single developer in the United Kingdom.  Join us in the journey through madness!

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Recent Posts

  • Memories and traits – Dev Blog 33
  • The many ways a peon can die – Dev Blog 32
  • Pykrete – Dev Blog 31
  • A dictionary of terms – Dev Blog 30
  • Visiting Groningen : The Return! – Dev Blog 29

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