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Nic's development tweets

I tweet a lot about the development of Fringe Planet - as well as talking about game development in general. Twitter is fantastic for getting the message out, but tweets always slowly fade out of view as time goes past. So I've decided to add this section to the website, which contains everything I've tweeted. You'll find a lot of information about both me personally as well as the game.

Last tweet for the night - been an exceedingly busy day - but very productive :-) I'll catch you all tomorrow :-)

#gamedev #indiegame #indiedev

A muddy fire :-)

#gamedev #indiegame #indiedev

As an apology to the peons for freezing them in place while I worked on pathfinding, I've built a nice practical dinning room for them :-)

#gamedev #indiegame #indiedev

Making various changes to the pathfinding at the moment, so while the peons are technically alive and simulating, they can't move at all due me disabling that system, so are trapped slowly freezing and starving to death. Does this make me a bad person? oO

#gamedev #indiegame

Good morning Twitter! Hope all is going well :-) While poking around this morning I found a couple of edge cases with pathfinding that I need to fix today - what are your plans for the day folks? :-)

#gamedev

Tis that time, last tweet for the day - I'll catch all you awesome folks in the morning - curry awaits for dinner! :-)

(p.s. that is a lot of exposed silver on the side, I'm saving this seed!)

#gamedev

Hey #IndieDevHour ! I hope the New Year is coming along well for you all :-) With the festive season now out of the way, work is once again running full steam ahead on @FringePlanet

Here is hoping Christmas didn't add too much to the scales ! (it did for me alas)

#gamedev

As I'm tweeting about belts, here is an image showing all of them :-) You have your directional flat belts, followed by belts that move things up and down, and finally the belt splitter (which can be rotated for any cardinal direction)

#gamedev #indiegame #indiedev

Machinery in Fringe Planet (4/4)

And the final component is a chest. This is an automated chest will take input from any direction and provide a central point for peons to collect finished items. Here you can see an "Automated Arcane Builder" feeding an output chest.

#gamedev

Machinery in Fringe Planet (3/4)

This is a belt splitter - it takes an input and outputs it in two different directions, splitting the incoming items evenly. Also note the height change, conveyor belts can lift things up a level as well as drop them down by one.

#gamedev

Machinery in Fringe Planet (2/4)

This is a "Automated arcane builder". It takes an input, and if powered it will produce another item. This is a key machine when it comes to setting up production chains. The red particles represents the new items that have been built.

#gamedev

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