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Nic's development tweets
I tweet a lot about the development of Fringe Planet - as well as talking about game development in general. Twitter is fantastic for getting the message out, but tweets always slowly fade out of view as time goes past. So I've decided to add this section to the website, which contains everything I've tweeted. You'll find a lot of information about both me personally as well as the game.
Good morning Twitter! Hope all is going well :-) While poking around this morning I found a couple of edge cases with pathfinding that I need to fix today - what are your plans for the day folks? :-)
Tis that time, last tweet for the day - I'll catch all you awesome folks in the morning - curry awaits for dinner! :-)
(p.s. that is a lot of exposed silver on the side, I'm saving this seed!)
Machinery in Fringe Planet (4/4)
And the final component is a chest. This is an automated chest will take input from any direction and provide a central point for peons to collect finished items. Here you can see an "Automated Arcane Builder" feeding an output chest.
Machinery in Fringe Planet (3/4)
This is a belt splitter - it takes an input and outputs it in two different directions, splitting the incoming items evenly. Also note the height change, conveyor belts can lift things up a level as well as drop them down by one.
Machinery in Fringe Planet (2/4)
This is a "Automated arcane builder". It takes an input, and if powered it will produce another item. This is a key machine when it comes to setting up production chains. The red particles represents the new items that have been built.