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Nic's development tweets

I tweet a lot about the development of Fringe Planet - as well as talking about game development in general. Twitter is fantastic for getting the message out, but tweets always slowly fade out of view as time goes past. So I've decided to add this section to the website, which contains everything I've tweeted. You'll find a lot of information about both me personally as well as the game.

Good morning folks! Hope you are all doing well :-) Not as sunny as it has been for the past few days, but let's not dwell on that and focus on #gamedev :-) Today I have some UI issues I want to work on for @FringePlanet - what are your plans for the day folks?

Last tweet o' night, be safe and have fun :-) And I'll catch you on the flip side o7

(p.s. just discovered Prisoner GIFS are on twitter, therefore this solves the entire EVE vs Prisoner debate as to how I sign things off at night)
(p.p.s. THE FONT!)
(p.p.p.s. may have won a bet)

We are living in the future :-) Incredible work being done here :-) https://twitter.com/openbionics/status/1100038532519940097

Honestly now these new trending Pokemon names arn't as fun :-/

Check this out folks - looks incredibly awesome :-D https://twitter.com/pzcomposer/status/1100836382937882627

This is the spirit storage device - designed to temporarily store a large number of spirits. You might see a slight inspiration from Ghostbusters in the design :-)

#gamedev

Just had a lovely chat with @FlysJoint - shooting the breeze about #gamedev and marketing (and the effect of cats) - it's awesome to talk a fellow developer :-) (sometimes you miss out on these things when you solo dev) :-)

(picture unrelated)

Bookcases - these are incredibly useful items, not only will peons admire the well stocked collection of books, but they will get a buff to research speed every time they walk past one.

The only question is, where do the peons get so many books?

#gamedev

Spirit Generator - this machine takes spirits which are trapped and converts them into to wireless energy to power the machines around it. This has the side effect of destorying the spirit overtime as it is drained.

Wondering if that is cruel or not.... hmmmm :-)

#gamedev

Thanks so much for featuring me (and @FringePlanet) in your blog guys - it really is super appreciated - you can read it here - https://t.co/gTGAoRkP9w :-) #gamedev https://twitter.com/GamesSpaghetti/status/1098300001267187713

Good morning Twitter! :-) Hope you are all doing well - I've got a fairly busy day of #gamedev planned - had an idea about some pathfinding optimisations I want to implement - what are your plans for the day folks?

Ok, so a very early last tweet for the night (well early evening I guess :-)) - I'm being treated to a belated birthday dinner tonight and some alcoholic drinks may be consumed :-) I'll catch you all tomorrow for some more #gamedev related antics - be safe folks :-D

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