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Nic's development tweets

I tweet a lot about the development of Fringe Planet - as well as talking about game development in general. Twitter is fantastic for getting the message out, but tweets always slowly fade out of view as time goes past. So I've decided to add this section to the website, which contains everything I've tweeted. You'll find a lot of information about both me personally as well as the game.

I think I broke something in the procedural generation :-/

#bug #gamedev

Well that should keep those pesky door to door sales people away :-)


Ok and it *also* has an easter egg for <BLINK> :-D </BLINK>

Ok, this just made my day: googling "marquee html" results in an awesome easter egg - ah, the internet was much simpler back in those days... :-)

So looks like I'm going to be writing a lore post today :-) thanks for the decision twitter! :-) <3

Happy #FridayMorning good people of twitter! :-) How are we doing today? Guess what - I'll be doing more #gamedev today :-) Do you have any plans for the weekend? Let me know! :-)

Last tweet o' the night folks :-) Tis almost Friday and the weekend is in touching distance! Have a safe night :-) I'll catch you in the morning o7

What should I blog about tomorrow? let me know :-) https://twitter.com/BeeBug_Nic/status/1101202787914956801

(also underwear will never erode or get dirty visually at the moment, I'm still having a debate about realism vs age ratings)

(ps - omg peon nudity!)

Did you know?

Fringe Planet has dynamically generated textures - wounds, blood, dirt, clothes decaying are all visually represented on the peons. This is a debug tool I use for testing things (and honestly a lot of fun to play around with)

#gamedev #indiegame #indiedev

So, I'm pondering what to write for tomorrows #devblog and got a few topics I'd like to talk about, thought twitter could decide for me :-) I've got more lore I want to talk about, an analysis of the heatsim, logo designs or something else (please comment!) thanks :-)


Lighting pictures :-)