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Nic's development tweets
I tweet a lot about the development of Fringe Planet - as well as talking about game development in general. Twitter is fantastic for getting the message out, but tweets always slowly fade out of view as time goes past. So I've decided to add this section to the website, which contains everything I've tweeted. You'll find a lot of information about both me personally as well as the game.
So there is something curiously beautiful about the Sun being at a low angles around the main island, the island casting shadows on itself. There is no difference in the light colour - but it just seems to be much richer in tones for some reason. Curious but awesome :-) #gamedev
My sister got me this for my birthday, which I thought was super sweet :-) She found out about the logo re-design just after she had this made and was fairly gutted, but explained that I will super miss this original logo - it's awesome that it's now immortalised in mug form :-)
An aspect of #gamedev that a lot of non-developers don't realize- the endless collection of documents you have: everything from game design docs, to collating of feedback, to useful ideas to save for another day. So many google docs... (this is a brand new one for logo feedback)
Putting the new peons to work :-)
And the character sheets :-)
Also just fixed a bug which has been staring me in the face for months- the selfie cameras won't showing the true nature of The Void, making everything look far to normal and healthy. Fixed :-)
So the new peons have arrived :-)
Eddy - A computer security expert in the real world who is extremely adventurous
Unity just crashed for no reason whatsoever and lost about an hours work :-/ That is fairly irksome. So I'm going to vent my frustration by breaking the internet.
Also no idea why this gif has such a blue tinge - weird :-/
Good morning Twitter :-) Hope you are all doing well today - the sun is out here in Luton and streaming through the windows, it's actually really nice :-) What are your plans for today? I've got plenty of #gamedev to do :-)