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Nic's development tweets
I tweet a lot about the development of Fringe Planet - as well as talking about game development in general. Twitter is fantastic for getting the message out, but tweets always slowly fade out of view as time goes past. So I've decided to add this section to the website, which contains everything I've tweeted. You'll find a lot of information about both me personally as well as the game.
Check this out folks - looks incredibly awesome :-D https://twitter.com/pzcomposer/status/1100836382937882627
This is the spirit storage device - designed to temporarily store a large number of spirits. You might see a slight inspiration from Ghostbusters in the design :-)
Bookcases - these are incredibly useful items, not only will peons admire the well stocked collection of books, but they will get a buff to research speed every time they walk past one.
The only question is, where do the peons get so many books?
Spirit Generator - this machine takes spirits which are trapped and converts them into to wireless energy to power the machines around it. This has the side effect of destorying the spirit overtime as it is drained.
Wondering if that is cruel or not.... hmmmm :-)
Thanks so much for featuring me (and @FringePlanet) in your blog guys - it really is super appreciated - you can read it here - https://t.co/gTGAoRkP9w :-) #gamedev https://twitter.com/GamesSpaghetti/status/1098300001267187713
Good morning Twitter! :-) Hope you are all doing well - I've got a fairly busy day of #gamedev planned - had an idea about some pathfinding optimisations I want to implement - what are your plans for the day folks?
Ok, so a very early last tweet for the night (well early evening I guess :-)) - I'm being treated to a belated birthday dinner tonight and some alcoholic drinks may be consumed :-) I'll catch you all tomorrow for some more #gamedev related antics - be safe folks :-D
So there is something curiously beautiful about the Sun being at a low angles around the main island, the island casting shadows on itself. There is no difference in the light colour - but it just seems to be much richer in tones for some reason. Curious but awesome :-) #gamedev
My sister got me this for my birthday, which I thought was super sweet :-) She found out about the logo re-design just after she had this made and was fairly gutted, but explained that I will super miss this original logo - it's awesome that it's now immortalised in mug form :-)
An aspect of #gamedev that a lot of non-developers don't realize- the endless collection of documents you have: everything from game design docs, to collating of feedback, to useful ideas to save for another day. So many google docs... (this is a brand new one for logo feedback)