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Nic's development tweets

I tweet a lot about the development of Fringe Planet - as well as talking about game development in general. Twitter is fantastic for getting the message out, but tweets always slowly fade out of view as time goes past. So I've decided to add this section to the website, which contains everything I've tweeted. You'll find a lot of information about both me personally as well as the game.

Good morning Twitter and a happy Monday to everyone :-) Today is going to be the start of a very busy week, so will be hitting the #gamedev hard, after the first weekly code review of the year :-) What are your plans for the week? Get up to anything interesting over the weekend?

Hey folks! I hope your first weekend o' the year is going well :-) If you didn't see, I wrote a blog post going into details about how and when @FringePlanet will be being released, you can read about it here: https://fringeplanetgame.com/blog/2019/01/04/the-road-to-release-dev-blog-27/

#gamedev #indiegame #indiedev

Last tweet o' the night :-) Be safe and sleep well folks! Be seeing you o7

Gamedev budgeting handbook? ouch :-/

Very curious about this :-) I'm guessing gamedev and peons are the biggest words :-)

Same lighting set up as before, the main island here is casting a shadow on the floating island, and as far as the peons on the surface of the main island are concerned, it's still night time :-) (and I'm going to miss the Christmas trees next week)

#gamedev #indiegame #indiedev

Spam bot needs to update it's browser I think :-) (interesting to see someone who also runs a blog about Viagra commenting on a post about the ores in @FringePlanet)

>>> BEGIN >>>
>>> The Fifth Seal Has Been Broken >>>
Four Days Added - Enciper Raised To 5
One Day Added - Enciper Codex Reset (communications intercepted)
>>> END >>>

Darkness and light - the sun is rising in the sky, but hasn't reached the point where it will illuminate the surface of the island, so you get quite an interesting effect with the fire :-)

#gamedev #indiegame #indiedev

Same #procgen experiment as yesterday - with slightly better height control keys now :-) Still a wee big of lag when things are re-generated, but it is actually quite a lot of fun to play around with :-)

#gamedev #ProceduralArt #voxelart

Well this looks like a potential album cover :-)

#gamedev #ProceduralArt

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