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Nic's development tweets

I tweet a lot about the development of Fringe Planet - as well as talking about game development in general. Twitter is fantastic for getting the message out, but tweets always slowly fade out of view as time goes past. So I've decided to add this section to the website, which contains everything I've tweeted. You'll find a lot of information about both me personally as well as the game.

This years Christmas hit : "I'm dreaming of a Zoom Christmas..."

#lockdownUK

The YouTube algorithm getting my music tastes better than Spotify algorithm :-)

Looks like someone is testing on live oO @ee

Good morning folks and a happy Thursday to one and all. I have a nice steaming cup of tea, Unity has loaded and there is code that needs writing :-) Best of luck with today folks! #gamedev

irk++

I'm irked the youtube embed mucked up, it's an awesome trailer :-) #gamedev

https://youtu.be/XaUYm2QShX0?t=2

Me: Yes, I do talk about Cthulhu a lot. And have a Cthulhu puppet and a Cthulhu t-shirt and a Cthulhu soft toy and a Cthulhu statue and a Cthulhu sacrificial altar and a Cthulhu tie and a Cthulhu badge. And socks
Also me: I should probably go on a diet as well

The Universe: https://twitter.com/weekendpanda/status/1306292516451422216

Good morning folks :-) I can happily reveal the trailer for Project X. This is what I've been working on for the past few months - it's an amazingly exciting project and an awesome team to work with #gamedev #OdysseyMomentum (oh and feel free to RT :-))

https://www.youtube.com/watch?v=XaUYm2QShX0

Gulliver just decide right now would be the perfect time to drop a rather (old and clearly been dead for a while) mouse on my office desk. Erm, yay?

Just saw a very important feature of Project X - watching all the bits coming together is so incredibly exciting :-D #gamedev

(p.s. find attached an NDA compliant screenshot)

Good morning folks and happy Tuesday :-) Today is going to be a warm and very busy day - so much to do :-) Best of luck with whatever challenges you are facing :-) #gamedev

But I am happy to report that clicking the near invisible link (and please let me know if my contrast is too high) that I could unsubscribe easily.

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