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Nic's development tweets

I tweet a lot about the development of Fringe Planet - as well as talking about game development in general. Twitter is fantastic for getting the message out, but tweets always slowly fade out of view as time goes past. So I've decided to add this section to the website, which contains everything I've tweeted. You'll find a lot of information about both me personally as well as the game.

For those that don't know I'm fascinated by ants. Last year I captured a queen, and this summer some of her eggs started to hatch. But now the test tube is dry and I'm having to evict them into a new nest :-)

This is *absolutely* incredible - and done so super quickly as well - impress stuff :-) (Dune 2020 trailer with comparison shots from the old movie) #Dune


Good morning folks, and happy Friday to one and all :-) The weekend is just in reach - I hope you all have an AMAZING day :-) #gamedev

Good morning folks :-) Thursday is here and with it the weekend gets tantalizingly closer :-) Good luck with your projects folks tis time to start the #gamedev for me :-)

The original RT was going to read: "I spit in front of everyone involved in this". But non-Dune knowledged folks would think I was rather mean (and gross) and didn't enjoy this. And also with COVID ravaging the world, it's probably in fairly poor taste :-/

Also don't forget to turn it back on for release builds :-)

This took build times for me down from 15 minutes down to 3 oO

Tired of slow #Unity #WebGL builds? Does hitting build give you enough time to erect a huge stone sacrificial altar to Cthulhu? If so, go into Project Settings->Player->webGL tab and turn compression to Disabled. Now you will have barely enough time to make a cuppa :-) #UnityTips

Password reset failure :-/

Coming this September:

#Lockdown2 : Return of the Bread and Cakes

Good morning folks and a happy Wednesday to one and all :-) Here is hoping you have a stress free and productive day :-) Time to commence the #gamedev!