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Nic's development tweets

I tweet a lot about the development of Fringe Planet - as well as talking about game development in general. Twitter is fantastic for getting the message out, but tweets always slowly fade out of view as time goes past. So I've decided to add this section to the website, which contains everything I've tweeted. You'll find a lot of information about both me personally as well as the game.

And the dangers of capitalisation oO

How did no one notice the mistake here? #PokemonMasterSex ?

Ah, printers...

Good morning folks and a happy Tuesday to one and all :-) How are things going? What are your plans for today? #gamedev

Current ear worm: https://www.youtube.com/watch?v=buqtdpuZxvk

(NSFW : wire frame pornography)

Good morning folks and happy Friday to one and all :-) The weekend is almost here. Good luck with the #gamedev today folks - let's do this!

Alas, the webGL build didn't get the same performance increase as in editor - I'm assuming maybe the editor performance increase was around safety checks with ECS - I may have to read some patch notes :-/ #gamedev


(and liking the addition of the length of time the build took - or have I missed that on earlier versions?)


Wasn't too bad. Most of the warnings are from asset store packages, and the error was a sound that didn't import correctly. *HUGE* FPS increase in editor - now doing a build and wondering the FPS there will get such a crazy boost (going from 2019.2 -> 2019.3) #unity #gamedev

Zzzz part 3 : The horror of Awakening... #gamedev

Zzzz part 2 : The Snoring #gamedev