A brand new year has arrived – an exciting year with a lot of very awesome things planned. I’m still on holiday at the moment (lots of time being spent with family and friends catching up) – but development on Fringe Planet will re-start full time again next Tuesday. It’s been awesome getting such a
An important and very happy day. My Twitter account has hit 7000 followers! Which is a mind blowing number. So many different folks following my game development journey: streamers, gamers, fellow game developers, fans of Fringe Planet and just generally awesome folk. It is incredible to think that so many people are both enjoying my
What an incredibly eventful week for me. This week has been very much focused on the business side of things, lots of paper work, talking to solicitors and all the other delightful admin type stuff that goes on behind the scenes when running a company. Even if the company is just me! But signatures have
Another week draws to a close, and it’s time to reflect on the work this week. It’s been a fairly quiet but very productive one. There has been a big focus for me this week on business development. It’s sometimes hard to balance all the things you need to do as a solo game developer
So, the chances are if you are reading this, you’ve come from Twitter. You’ve probably seen one of my tweets about this blog, it has piqued your curiosity and you’ve come and visited. Since I started work on Fringe Planet I’ve used Twitter extensively for marketing. It’s an incredibly useful social media site for me.
So another week has flashed by in an instant. I am still battling the after effects of the cold, so alas, this week hasn’t been as productive as I had hoped. But things are all moving in the right direction. Which is good. So what has been happening this week? The web shop, alas, has
Woke up incredibly thick with a cold today, which has not been too much fun, so this devblog will be incredibly brief – sorry about that, but it was bound to happen at some point! This, alas, is one of the draw backs with being a solo developer – if I’m ill, then not much
Greetings! This week has been a flurry of activity. The main focus of which has been setting up the Fringe Planet webshop. Which I was really hoping to launch today – but alas, I’m waiting on some things to get done by a 3rd party, which means I’ll have to unveil it next week instead.
So the Kickstarter ended last week. But things have been all go here! There has been a lot of work behind the scenes on with goals related to Fringe Planet and continuing development on it. It has been a very busy time indeed! 1. Discord This has been a continuing task this week, and is
Spoiler alert : It didn’t get funded! But it has been an incredible journey. I’ve learnt a lot about both marketing and Kickstarter specifically. Also (and more importantly) Fringe Planet has got a huge amount of exposure. The support has been amazingly humbling. To see people backing and supporting the game has been an amazing